Design Competitions in Second Life

There are a number of design competitions currently running within SL. Three in particular have caught my attention. Two are open to all residents and one is restricted to MIT students.

Chip Poutine mentioned the first Annual Architecture and Design Competition in Second Life being organized by Munich based conceptual artist, architecture and author Stephan Doesinger. Open to all residents the closing date for entries is September 1st 2007. The goal of the competition is to showcase artistic creations in Second Life with the results recorded in Stephan’s third book.

The second is a MIT Second Life Student Design competition whose goal is to design and create a student space within Second Life that reflects the residential diversity of the MIT campus. Entry is restricted to MIT students and according to the revised schedule the winner will be announced on May 4th 2007 with prize money of $500 on offer.

The third is a design contest run by Italian publisher Meltemi Editore whose goal is to stimulate conversations on virtual architecture. Open to all residents closing date for entries is May 20th 2007. A shortlist of 20 proposals will be selected on June 17th 2007. Each candidate will be given a 4096 plot with a 937 prim allowance on the publishers island to build their proposed concept. Builds must be completed by July 7th 2007. The winner will be chose on July 10th 2007 and awarded 5,000 euros.

Traveling around some of the more popular sandboxes I was surprised to discover that nobody I spoke with was aware of SL design competitions. Here’s hoping that sandbox owners take the initiative and start promoting design competitions on note cards or noticeboards in situ. Looking forward to seeing the entries for each of the above.

Virtual World Widgets

With Cruxy’s Second Life Player, anyone can upload their original media, such as a song or video, to Cruxy and then automatically send a customized virtual widget player to any Second Life avatar. The Cruxy Second Life Player can be passed between avatars in a virtual world in much the same way a web widget can be shared through copy-and-paste code on the web. The player can then be worn by the avatar or displayed in their home or venue. The player streams artists’ media content into Second Life, allowing nearby avatars to collectively experience the content.

Cruxy also plans to release a system for Linden dollar-based transactions for digital media, providing a seamless way for in-world users to purchase real-world media. Visit http://cruxy.com/sl for complete information on Cruxy’s Second Life widget offerings.

Delighted to read today that Cruxy announced the release of a Cruxy SL Player. Cruxy has created a marketplace for artists by provided power tools enabling digital creators to promote, distribute and monetize their work. Widgets will play an important role in the Third Wave of the Web.