Category Archives: mirror world

Stanford Metaverse Meetup

A video recording of Mike Liebhold speaking at the first Stanford Metaverse Meetup last week is now available for viewing. Mike speaks about the Geospatial Web, Virtual Worlds, Augmented Reality and how they all fold together. Runtime is 65 minutes. As Mike rightly points out and as Ronan continually remarks here at Mobil Avenue many of the concepts have been around for some 30 years now. Blended realities is something we are going to be writing alot more about in 2008.

Virtual Interface Tools

This fall, WIRED Magazine is bringing its vision of a new world’s fair to Los Angeles. Experience more than 160 exciting exhibits from scientists, researchers, and inventors around the globe. WIRED NextFest features innovations in communication, design, entertainment, exploration, health, play, robots, transportation, security, and green living.

WIRED NextFest kicks off today in Los Angeles. It runs from September 13th-16th in the South Hall (J and K) at the Los Angeles Convention Center. Exhibitors are offering the opportunity to experience first hand their vision of the future. For those attending the four day event we recommend checking out Brainloop.

Brainloop is an interactive performance platform which employs an application called Brain Computer Interface (BCI) that lets users explore virtual spaces such as Google Earth simply by imagining basic movements. The exhibit is a production of Aksioma – an Institute for Contemporary Arts in Ljubljana.

Virtual experiences todate have been limited by computer peripherals such as the mouse and keyboard. Unchanged for decades these interface tools were designed primarily for a 2D world of data input. Last year Nintendo gave people a glimpse of just what is possible with the launch of its wii remote which harnessed motion sensor technology.

As Christian Renaud points out peoples perceptions of what is real and what is virtual will evolve over time. This will accelerate as more interactive performance platforms (driven by voice, motion and ultimately thoughts) to interface within 2D and 3D environments become available. Interesting times indeed.