McKinsey VVC finalists

“The participants have proven that virtual worlds offer lots of space for entrepreneurship, and have convinced us with their creativity”, says Dr. Christoph Glatzel. He was part of the VVC jury – together with Prof. Miklos Sarvary from INSEAD, Spiegel Online editor Christian Stöcker and Florian Schweitzer from the Swiss BrainsToVentures venture capitalist. The jury not only evaluated the quality and the potential of the business ideas, but also looked at the implementation progress, the understanding of risks and opportunities, and the quality of the presentation.

Finalists for the inaugural McKinsey Virtual Venture Competition (VVC) hosted this year in Second Life have been announced. SIx teams were chosen from the eleven entrants who competed over a 45-day business building period. Members of the six winning teams spread across 13 countries have been invited to the medieval city of Kitzbühel in Austria for the final in mid November.

Connecting Games with Reality

Jane McGonigal was named one of the TR35 2006 young innovators changing the world through technology. Her work focuses on improving quality of life through reality-based gaming. She gave a wonderful presentation on Connecting Games with Reality at the Web 2.0 Summit last week.

Currently Lead Game Designer with the Institute for the Future Jane believes that “one of the most important technology trends over the next 3-5 years will be the effort to embed dynamics of network game play in everyday life”. Runtime is 11 minutes and highly recommended viewing.